Important alert: (current site time 5/22/2013 9:40:19 PM EDT)
 

winzip icon

DIB Brush (Easy image tiling using FillRect)

Email
Submitted on: 11/10/2002 3:09:22 PM
By: Carles P.V. 
Level: Intermediate
User Rating: By 11 Users
Compatibility: VB 6.0
Views: 5418
 
     A simple class to show how to tile an image using FillRect.

 
winzip iconDownload code

Note: Due to the size or complexity of this submission, the author has submitted it as a .zip file to shorten your download time. Afterdownloading it, you will need a program like Winzip to decompress it.Virus note:All files are scanned once-a-day by Planet Source Code for viruses, but new viruses come out every day, so no prevention program can catch 100% of them. For your own safety, please:
  1. Re-scan downloaded files using your personal virus checker before using it.
  2. NEVER, EVER run compiled files (.exe's, .ocx's, .dll's etc.)--only run source code.
  3. Scan the source code with Minnow's Project Scanner

If you don't have a virus scanner, you can get one at many places on the net including:McAfee.com

 
Terms of Agreement:   
By using this code, you agree to the following terms...   
  1. You may use this code in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
  2. You MAY NOT redistribute this code (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.   
  3. You may link to this code from another website, but ONLY if it is not wrapped in a frame. 
  4. You will abide by any additional copyright restrictions which the author may have placed in the code or code's description.


Other 53 submission(s) by this author

 


Report Bad Submission
Use this form to tell us if this entry should be deleted (i.e contains no code, is a virus, etc.).
This submission should be removed because:

Your Vote

What do you think of this code (in the Intermediate category)?
(The code with your highest vote will win this month's coding contest!)
Excellent  Good  Average  Below Average  Poor (See voting log ...)
 

Other User Comments
11/10/2002 4:24:11 PMVlad Vissoultchev

Didn't know this one, 10x a lot. Also did some testing against preselecting the bitmap in a mem dc and bitbliting in double loops. The "standard" approach turned out 30% faster that the DIB brush which is really strange.

I'm using a GeForce MX400 on .Net Server with latest detonator. Could be driver/accelerator/h\w issues.

HTH,
</wqw>
(If this comment was disrespectful, please report it.)

 
11/10/2002 4:46:16 PMCarles P.V.

GetObjectType?.

About driver issues: I don't know. But, a strange behaviour is this little image offset from Left-Top origin (see screenshot). I get this only in my new machine.
(If this comment was disrespectful, please report it.)

 
11/10/2002 5:13:16 PMVlad Vissoultchev

i think there must be a way to offset the starting point of the bitmap brush but can't tell the API.

anyway, when are we going to see the icon editor? probably next month?


(If this comment was disrespectful, please report it.)

 
11/10/2002 5:19:51 PMCarles P.V.

Next month?
I'm reconsidering to recode most part of code. Also 8bpp issue is still there.

(If this comment was disrespectful, please report it.)

 
11/11/2002 2:48:19 AMCarles P.V.

>> Bitmap brush offset fixed.
(If this comment was disrespectful, please report it.)

 
11/14/2002 11:51:57 AMCarles P.V.

>> Simplified version.
(If this comment was disrespectful, please report it.)

 
12/25/2002 8:47:56 PMZhu JinYong

Creative way to tile picture,Excellent.
(If this comment was disrespectful, please report it.)

 
7/20/2003 12:59:07 PM

DIB_Brush really did make a big difference on how I previously tile pictures. Thanks
(If this comment was disrespectful, please report it.)

 

Add Your Feedback
Your feedback will be posted below and an email sent to the author. Please remember that the author was kind enough to share this with you, so any criticisms must be stated politely, or they will be deleted. (For feedback not related to this particular code, please click here instead.)
 

To post feedback, first please login.